The Gaming Board of Tanzania (GBT) issued a strong warning to parents and guardians. It urged them to closely monitor their children’s use of PlayStation consoles. The regulator cautioned that some operators exploit certain games for gambling. It also stressed that video games, often seen as harmless entertainment, can lure young people into betting when bad actors manipulate them.

On August 12, 2025, GBT’s Acting Director General, Daniel Olesumayan, delivered the warning at a meeting with media editors. The Office of the Treasury Registrar organized the event. He explained that some operators altered PlayStation games to facilitate gambling. These changes pose serious risks to children who may not recognize the dangers. He urged parents to stay vigilant and actively supervise their children’s gaming to prevent exposure to unsafe or addictive practices.
The meeting updated stakeholders on emerging gambling activities and highlighted the Gaming Board’s critical role in regulating the industry. Olesumayan said raising awareness plays a key role in protecting vulnerable groups, particularly the youth, from exploitation. The warning comes as Tanzania’s online gambling market grows rapidly. This boom creates both opportunities and challenges.
In the 2024/25 fiscal year, the gaming sector contributed Tsh17.42 billion (€5.7 million) to national revenue. Officials expect this contribution to rise significantly, projecting Tsh29.89 billion (€9.7 million) for the 2025/26 fiscal year. The forecast reflects the sector’s continuing boom and the growing popularity of online platforms.
To manage this expansion, the GBT has outlined plans in its 2025/26 operational strategy. The regulator expects to issue 14,124 licenses, including 845 new approvals and 13,279 renewals, to licensed operators across the country.
Additionally, the Board is preparing to launch a nationwide responsible gaming campaign. The initiative will raise awareness among young people about the dangers of gambling addiction. It will also encourage safer and more responsible gaming behaviors. The program will also involve outreach through schools, media, and community initiatives.