Spillemyndigheden, the gambling regulator, has reported that Danish gambling rose by 5.4 per cent year-on-year in the previous year. Close to the 2018 record of DKK 11.4 billion, three of the five measured segments saw growth. Gross gaming revenue (GGR) reached DKK 11 billion, or €1.47 billion.

With revenue up by 12.9 per cent to DKK 3.5 billion, online casino remained the biggest growth driver. Land-based casino revenue rose by 2.1 per cent to DKK 368 million. For the meantime, lotteries is still the largest contributor to GGR. It generated DKK 3.7 billion, representing a rise of 5.7 per cent year-on-year. Betting revenue fell slightly to DKK 2.2 billion. Gaming machine revenue dropped by 2.5 per cent to DKK 1.16 billion.
Player spending averaged DKK 2,280 per person in the past year. This remains just below the record of DKK 2,459 set in 2018. Rising to a new high of 9.15 per cent, the online gaming channelization rate remained strong. This coincided with an all-time high in registrations for the self-exclusion platform ROFUS, which reached 55,899. Men aged 20-29 represented 29.9 per cent of registrants.
The regulator highlighted the dramatic shift in market share between online and land-based casinos. It showed their evolution since market liberalization in 2012 with a graph. Land-based gambling held more than 50 per cent of the market in 2012. Now, online gambling represents 68 per cent of the market.
Spillemyndigheden raised concerns in March about gambling on Roblox in its latest report on illegal gaming in Denmark. The regulator says it has seen an increase in so-called skin betting using the virtual Robux currency of the online game platform.
Spillemyndigheden has expressed concern about earned Robux, which players can exchange for US dollars or Danish Kroner through the Roblox Developer Exchange Programme. It warned that many third-party websites use these funds for deposits and payouts in betting, casino games, and lotteries.